![]() ![]() At least with some lines.ġ.1.1 is addressing the vram end of the issue but I’d like to get a handle on how many other gpu lines are fluctuating on specific npcs. It’s less D4 exposing average cards and more D4 exposing cards that aren’t heavily overkill. I will say that if these cards had overkill pcb components and a solid asic rating, they may have held out. In the cases of the cards I’ve dealt with the issues have been majority failed inductors, with one resistor, and 2 unknown memory related issues. Constantly switching between low and max load is extremely hard on power phasing and can cause things to fail that 3dmark or a stress test will not. For example while sitting at the blacksmith in Zarbinzet, the 3070ti I’m testing on now will constantly jump between 50% and 97% usage with vram maxed as well (for some reason the 7900xtx uses 22gb of vram as well but does not fluctuate). Specific npcs cause a nonstop load fluctuation. You can replicate this, but do so at your own risk. I build computers often so I had a decent amount of test control.ĭiablo 4 is a creating a scenario that is tougher than a 100% load on some GPUs, I’ve confirmed 6k/3k series and suspect the same goes for some others. The 6k amd and 3k nvidia gen cards seem to be specifically vulnerable to this issue. That was until the 8th gpu I worked on that was stated to have “fried from D4” (I’m at 9 now). In the past has this has always been a case of the game exposing a weak part on the pcb, inductor, resistor, chiplet etc. As someone who’s been repairing gpus for over a decade now and works at a repair shop, I’m typically the first one to speak up when people claim “x game fried my gpu”. ![]()
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